
Introduction to User-Centred Design (INT242)
This practical Introduction to User-Centred Design will encourage students of Interaction Design to self-discover and hone their empathic abilities through repeated iterations of the UCD process to several real-world & imaginative projects, while indirectly, also revealing the relationship to and between the other courses in the IxD major.

Introduction to Literary Theory
This course traces the development of the major theoretical frameworks, from classical Greek theories of mimesis to the present day concerns of ecocriticism and post-colonialism, which are used to analyse texts within the discipline of English literary studies. Apart from giving a comprehensive overview of the salient features that inform each school of literary theory, the course also connects these theoretical frameworks to the social, political, and cultural contexts that underline them. It is hoped that this course will enable the students to have a firm understanding of the various eclectic concepts that inform the field of literary theory and to engage with literature more critically.

Visualizing Space
COURSE DESCRIPTION
Communication through the visual medium, be it sketching, technical drawing or diagramming; have historically been the primary tool used by designers to communicate their ideas to the world. This course focuses on equipping students with tools and techniques to visualize spaces. It will enable students to recognize the elements of space and articulate these elements in design in order to develop a perception towards elements of space. The students will explore 2D and 3D models with hand skills. This course attempts to increase visual perception skills, broaden visual vocabulary and develop sensitivities to form-space relationships. It also introduces students to representations of ideas through various media and sets standards for composition, content, and craftsmanship.
CURRICULUM CONTENT
Model making
Free hand Drawing
Technical Representation in Drawing 2D Plan, Section and Elevation
One point and two point perspectives
LEARNING OBJECTIVES
To develop technical representation skills in drawing in order to communicate designs accurately
To develop hand skills to aid visual communication of design projects
Understand the selection of appropriate type of representation
Impact of paper size, paper type, paper orientation, frame, scale, tool, technique, and type on the communication of an idea
TEACHING METHODS
Combined lecture and workshop mode
Presentations of various representations and discussion of techniques and efficacy of communication
All exercises would be framed based on the content that needs to be communicated instead of being framed based on tools and techniques
Students would be asked to represent the same content using different media in order to understand the relation between message and medium
Content to include all scales of objects and spaces
Exercises on representing designs using various types and discussion on appropriateness of representation

Materials & Assemblies -1
Design is about perception and reality. This course concentrates on the practical aspects of design, through material studies, construction technologies and will equip students to make informed choices of how to build in order to achieve a desired design language.
This course focuses on two areas with a very practical and industry oriented approach. 1) Materials used in the making spaces and furniture. 2) Techniques and methods of construction using the aforementioned materials.
Exposure to material studies through research and market surveys.
Exposure to construction techniques and methodology of various space making elements, through visiting ongoing sites.
Introduction to detailing involved in the making of good design.
Exposure to basic building structural systems so as to develop an understanding of the possibilities of space making.
Joinery for materials used in making spaces and furniture.
Typologies of openings in spaces.

Visualisation and Representation - 1 (SEC-07)
The course aims to empower the students with external and internal visualisation and representation skills and their eye-hand-mind-heart coordination. Through this course students will learn skills such as sketching, drawing, painting to comprehend natural and man made structure, space, mass, volumes.
The course also aims to teach comparative study, copy work through exercises especially designed that aim the learning to use different materials, trans disciplinary expressions and imagination.
This course will allow students to understand their immediate surrounding and world of imagination.

Materials and Construction
Understanding fundamentals of materials & construction makes it easy to construct building elements.This course focuses on identifying and developing knowledge of various systems of staircases & false ceiling and to understand & create drawings and details related to. It includes field visits, market survey, on board class discussion for understanding Staircase, Ramps,Escalators & elevators, Mezzanine floor and False ceiling.

Material & Construction - 3
Understanding fundamentals of materials & construction makes it easy to construct building elements.This course focuses on identifying and developing knowledge of various systems of staircases & false ceiling and to understand & create drawings and details related to. It includes field visits, market survey, on board class discussion for understanding Staircase, Ramps,Escalators & elevators, Mezzanine floor and False ceiling.

Introduction to Interaction Design (INT201)

Design Charrette - I
The Design Charettes form an integral component of the programme and introduce the student to complexities, issues, and their impact in an urban area for finding appropriate solutions. This course is divided into two parts. In the first part, students will be exposed to the skills they need to develop while understanding how to read a city or its part. In the second part, the course will explore the core principles that contribute to the continuous evolution and functioning of cities. Being a studio-based course, the design charette trains the students to comprehend the urban issues and challenges and explore urban design strategies to address them. Students will be guided on data representation for city / neighbourhood level maps, analyse the information captured and demonstrate the solutions spatially. The course intends to culminate interrelations between society, ecology, technology, and management at a city / neighbourhood level. The knowledge set obtained through various theory courses and modules culminates in application in the design charrette. Upon completing this course students should be able to: Understanding various layers that comprise an urban area Developing an understanding of users, social realm and social equity Understanding the relevance of creating renewable, resilient, sustainable environment & ecology and its contribution to designing an urban area Understanding city networks and regulatory frameworks to create efficient urban systems and their functioning.COURSE DESCRIPTION
Learning Objectives
Grading Criteria
Students should review the AnantU grading policy in the academic handbook. If anything is unclear, make an appointment with the instructor. Here is the grading criteria for this course:
20% Class participation
20% Weekly Reviews
20 % Mid term Review
40% Final Review
____
100%

Digital Storytelling
Storytelling as a tool to communicate, engage and explore within concepts of interaction design.

DESIGN STUDIO - III ( SECTION 2 )

Smart Cities Elective

Elective - Transmedia StoryTelling
Transmedia storytelling is the practice of designing, sharing, and participating in a cohesive story experience across multiple traditional and digital delivery platforms - for entertainment, advertising and marketing, or social change.
Have you ever read a book, seen a movie, watched a television show, or played a game that centred around different aspects of a larger story or universe? You may be familiar with popular examples of such universes like Star Wars, Marvel, and The Walking Dead (to name a few). How do the professionals develop such expansive narratives? How do they ensure that each element stays true to the original story? How do they innovatively use different technologies to share the stories, grow audiences and create an active and involved community of fans? More and more, we are also engaging with elements or franchises of larger and more complex stories across a much more diverse range of platforms like interactive web experiences, social media communities, mobile devices, theme parks, and even augmented and virtual reality. A major challenge that current and future storytellers face is being able to engage different audiences in a story that is seamlessly told across all of these different platforms.
WHAT WILL I LEARN?
This course will help you to design a strategy for developing and telling your own transmedia story. You will learn about what it takes to:
• Shape your ideas into compelling and well structured narratives and complex story worlds • Identify, understand, and engage different audiences in your stories
• Create cohesive user experiences across different platforms
• Evaluate existing and emerging technologies to share your story with the world, and help your audience participate in the larger storyworld you create
The course provides you with a unique, authentic, and industry relevant learning opportunity. You will have access to current theory, industry examples and advice and undertake learning activities that will equip you with the tools you need to start developing your own ideas.

Materials & Assemblies 1
Course Description: Design is about perception and reality. This course concentrates on the practical aspects of design, through material studies, construction technologies and will equip students to make informed choices of how to build in order to achieve a desired design language. This course focuses on two areas with a very practical and industry oriented approach. 1) Materials used in the making spaces and furniture. 2) Techniques and methods of construction using the aforementioned materials. Curriculum Content: Exposure to material studies through research and market surveys. Exposure to construction techniques and methodology of various space making elements, through visiting ongoing sites. Introduction to detailing involved in the making of good design. Exposure to basic building structural systems so as to develop an understanding of the possibilities of space making. Joineries for materials used in making spaces and furniture. Typologies of openings in spaces. Learning Objectives: To identify and analyze the structural elements of a building and spaces within the building. To study wood and timber based manufactured boards, their joinery and the application of the joinery in space making elements. To identify and analyze the elements of a building and interior spaces. To study openings within built spaces with an understanding of creating an opening and its selective closing. Teaching Methodology Introduction to materials by means of lecture, powerpoint presentation, class discussion, use of audio visual aid. Market study and hands on workshops for different wood based materials in groups and presentation of reports in class followed by group discussions. Introduction to basics for building assemblies. Literature case studies to understand the above concepts and demonstrate the building assemblies and its principles with the help of models. Undertaking site visits wherever required to augment these sessions, which would help the students to get first-hand knowledge about materials and building assemblies. Manual Drafting of exercises in sheets for better understanding of joinery details Learning Outcomes: The students will be able to identify different structural elements of a built space and reflect their abstraction and addition in designing spaces. The students will be updated with the various types of wood and timber based materials available for space making through surveys, group works and collaborations. The students will be able to differentiate the properties of timber based manufactured boards, and their joinery and applications in space designing. The students will be able to comprehend various construction techniques prevalent in the market. Prerequisites: -NA- Assessment Rubrics: Group Work and Collaboration 10% Assignments and Exercises 60% End of Semester examination and assessment 30% References Allen Edward. Architectural detailing- function, constructability, aesthetics Andrea deplazes. Constructing architecture: materials, processes, structures JM Illston. Construction materials: their nature and behavior Madan Mehta. Building construction: principles, materials, and systems Salvadori. Why buildings stand up Iver Wahl. Building anatomy: an illustrated guide to how structures work Building Construction by W. B. Mckay Chowdary, K.P. Engineering Materials used in India, 7th ed. Oxford and IBH, New Delhi,1990. Rangwala, S.C. Building Construction: Materials and types of Construction, 3rd ed. John Wiley and Sons, Inc., New York, 1963. Francis D. Ching, Building Construction Illustrated, Wiley publishers, 2008. Strength of Material by R.S. Khurmi Mechanics of Solids, R.P. Rethaliya Mechanics of Structure, Vol. 1 & amp; 2, S.B. Junarkar & H.J. Shah Elementary Structural Analysis by Norris & Wilbur. Building Construction Handbook by R. Chudely Barry’s Introduction to Construction of Buildings by Robin Barry Engineering Materials by Rangwala Building Construction by B. C. Punmia Rowland J. Mainstone : Development of Structural Form Rangwala : Engineering Materials S.P.Bindra, S.P.Arora, Building Construction B.C. Punmia : Strength of Materials vol -

Form and Expression (Minor Studio)
Theme- Authenticity & Sustainability
OVERVIEW:
The Space Design Minor - Furniture Design course is grounded in the context of a robust design university, where the focus is on authenticity and sustainability - integrated with craftsmanship and technology. Students get an opportunity to create furniture pieces and systems that are thoughtful, ergonomic, beautiful and sustainable. Collaborations with peers in related creative spheres lead to multi-disciplinary exposure. The course is conducted through a blend of lectures, research, assignments, personal discussion, on-site learning and MakerSpace hours.
Furniture Fundamentals
Introduction to Furniture and the thinking and processes involved in furniture design; going beyond the conventional and exploring the entire gamut of furniture elements and systems. This course explores the intrinsic relationship between the function/use of the furniture and its form.
Form & Expression
Understanding the fundamentals of how geometry, surfaces, and forms are related to function. Students are encouraged to explore and learn techniques of surface and form development and they are equipped with skill sets that enable them to represent furniture and their details through technical and analytical drawings (2D & 3D).

Elective Sustainable Soft Material
This course is the first step into the world of textiles. It will introduce to students the vast range of textile fibres/material available to make products, both natural and man-made, initiating dialogue and discussion on the sustainability understanding of each, their carbon footprint and their ethical usage in the industry and beyond. It will also map for students the technological innovation in the area of plant fibres and vegan leathers that has been undertaken in the last five years, their results and a roadmap of the coming years. This course becomes imminent in the embedding of knowledge and identification, awareness and the basics of sustainable sourcing commitments among students.

Graphic Design - Typography
Students learn Typography, its history, classification, terminology and usage through lectures and assignments. They are also exposed to type technology and Indic typography.

Design Process
Understanding the process of Design to arrive at solutions for a problem is a vital part of design learning. The problem solving process our primordial designers followed could not have been very different from the design process of a present day designer. Its goal and sequence of stages were the same, but may have differed considerably in its complexity. Understanding the nuances and stages of problem solving activity enables a design learner to anticipate strategies and plan design activities within the context in which solutions need to be found.
Using a methodological process to create a solution entails research on the topic / target audience’s/ media selection based on its characteristics and appropriate selection of visual language to craft an innovative communication.